After a slip earlier this year revealing plans to do so, Sony has lastly formally introduced its acquisition of Bluepoint Video games, welcoming the notable remaster and remake developer to the PlayStation Studios household. Nevertheless, what Bluepoint is as much as subsequent isn’t one other remaster or remake, however “authentic content material” that the studio sees as the following evolution of itself.
Introducing the following member of the PlayStation Studios household… pic.twitter.com/mRDLD5KwDMAdvertisement
— PlayStation (@PlayStation) September 30, 2021
Bluepoint started its notability with its work on remasters of beloved video games just like the God of Conflict Assortment, The Ico and Shadow of the Colossus Assortment, and Uncharted: The Nathan Drake Assortment. It began to evolve with full remakes of video games—2018’s stunning PS4 release of Shadow of the Colossus, and Demon’s Souls as a PS5 launch title in 2020. As part of PlayStation Studios, Bluepoint President Marco Thrush informed IGN that the studio’s subsequent undertaking is now authentic content material, one thing he feels is the following evolution of Bluepoint’s progress.
“Our subsequent undertaking, we’re engaged on authentic content material proper now. We are able to’t speak about what that’s, however that’s the following step within the evolution for us,” Thrush mentioned to IGN. Even the expansion from remasters to remakes was an enormous step up that allowed the studios to create authentic work on prime of a longtime blueprint. Nevertheless, Thrush stops in need of revealing a lot about what “authentic content material” truly means. It may very well be creating an all new IP of their very own, or it may very well be growing the following entry to a longtime IP—one thing that may nonetheless be thought of “authentic content material.” Although it’s notable that he selected the phrasing “authentic content material” moderately then “new IP” or “authentic title.”
Up till now, Bluepoint has at all times been an impartial studio, despite the fact that its labored intently with Sony through the years. Solely two of its video games have ever gone to a non-PlayStation platform: Steel Gear Strong HD Assortment additionally launched on Xbox 360, and the workforce did the Xbox 360 port of Titanfall. However outdoors of these two experiences with Konami and Digital Arts, Bluepoint’s work has at all times been with Sony and PlayStation.
The acquisition permits Bluepoint to retain its measurement and studio tradition whereas permitting folks on the Sony aspect to fill in for any gaps. Which means the studio can deal with what it does greatest, the video games, whereas leaning on the assets that Sony has. Hulst mentioned:
I’ve additionally in my previous run an impartial studio, and I noticed that the quantity of labor you could do, even when you might have shut partnerships, on enterprise acquisition and ensuring you hedge your bets, there’s plenty of power that goes into that. I do know that if we take that off of [Thrush’s] plate and let him deal with what he needs to deal with together with his workforce… then I believe that’s good for each events. It’s good for them as a result of they get to do what they love most, and it’s nice for us as a result of there’s much more focus by Bluepoint on what we would like. And that’s wonderful content material, wonderful video games to return out of Bluepoint.Advertisement
All of Sony’s acquisitions are made round giving already proficient and confirmed groups the flexibility to do the work with the assets of Sony and PlayStation backing them, offering a safety they could not have as impartial builders. It’s not nearly scooping studios up for the sake of getting larger, however about empowering groups to do their greatest work freed from all of the considerations that include being impartial.
From the sounds of issues, we aren’t prone to see Bluepoint’s subsequent sport anytime quickly, however PlayStation Studios Head Hermen Hulst is glad to step again and let Bluepoint take its time on the upcoming undertaking. “It’s at all times about making high quality video games in a means that’s sustainable for the groups, for the people on the groups,” Hulst mentioned. “As a result of clearly once we acquired workforce like Bluepoint, it is a long-term play for us, proper? We’re not in it to get some fast outcomes.”