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New Sq. Enix RPG Dungeon Encounters Revealed, Coming in Two Weeks – Tokyo Sport Present 2021 – IGN

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Sq. Enix has revealed a brand new “dungeon exploration RPG” referred to as Dungeon Encounters, and introduced it is going to be launched in simply two weeks on October 14, for PlayStation 4, Steam, and Nintendo Change.

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Throughout a special video presentation at Tokyo Game Show 2021, Sq. Enix producer Hiroaki Kato and director Hiroyuki Ito revealed a recreation that doesn’t resemble the JRPG format which Sq. Enix helped make well-known worldwide. Gamers march alongside a slim grid, as if they’re exploring a dungeon map reasonably than the dungeon itself. On-screen counters point out gamers’ coordinates within the dungeon, in addition to what number of squares they’ve uncovered. Exploring a whole ground unlocks the subsequent one and grants the character further “potential factors.”

We have already gone hands-on with Dungeon Encounters, saying that some shall be turned off by the low frills appears to be like, however “if you’re the kind of participant drawn to battling it out in easy but deep methods, it is best to undoubtedly give this one a strive.”

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Motion by means of the dungeon is just not essentially linear, as characters can use talents to leap off the trail. The trailer confirmed one character leap two squares to the left throughout a niche, whereas one other might transfer like a knight does on a chessboard, ignoring partitions and leaping in an “L” form.

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Naturally, the dungeons usually are not bereft of hazards. Pitfalls can drop characters to decrease flooring, choose areas can drain heroes’ pockets of gold, and naturally monsters lie in wait to do battle. Fight appears to be like to be turn-based however with restricted animations: each hero and enemy alike have been proven as easy portraits, and assaults took the form of coloured arrows and overlays on display screen. There appear to be a big number of characters within the recreation each good and evil, with fairly a number of less-than-humanoid figures proven amongst the “allies” lineup within the trailer.

Kato described Ito, a Sq. Enix veteran whose profession dates again to the 16-bit period, as a “recreation system design skilled” and the trailer emphasised technique above all else. Because the on-screen titles put it: “Do not feel. Assume.”

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Diamond Feit is a author/podcaster in Osaka, Japan who makes use of Twitter and Twitch as feitclub.

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