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Kena: Bridge of Spirits Photograph Mode Introduced – IGN

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Forward of its September 21 launch, Kena: Bridge of Spirits developer Ember Labs has introduced that the sport will characteristic a photograph mode.

Revealed in an article on the PlayStation Blog, Kena: Bridge of Spirits’ picture mode will embrace one or two features not typical of the extra ‘customary’ variations of the characteristic seen in lots of video games.

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Kena: Bridge of Spirits Photograph Mode Screenshots

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As an alternative of merely stopping time to permit gamers to take a fast freeze-frame of the motion, Bridge of Spirits grants gamers the choice to deliver its characters to life as they appear to arrange the proper snap. Whereas transferring the digicam in picture mode, Kena and the sport’s different characters will hold their consideration on you; readjusting their positions to cater for extra personality-fueled intimate pictures.

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As well as, the picture mode additionally comes with its personal “Cheese” perform. As soon as you’ve got pinned down your angle and also you’re prepared so as to add one other shot to the album, deciding on the perform will trigger the characters within the picture to say “CHEESE” and strike a pose. In response to Ember Labs, many characters within the sport include a number of poses, that means you could take numerous pictures at any location throughout the sport with out it feeling repetitive and unmemorable.

Ember Labs producer, Thomas Varga, spoke just a little additional about why the crew needed to flesh out their picture mode for Kena: Bridge of Spirits. “Growing picture mode and the Cheese perform have been thrilling animation alternatives for us,” he mentioned within the PlayStation Weblog put up. “Not solely does this perform introduce one other entertaining aspect for gamers, it additionally allowed us to showcase character personalities as we developed every distinctive pose.”

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For extra, be sure that to take a look at our Kena: Bridge of Spirits preview, which appears to be like at how the sport appears to be like to weave collectively options of various PlayStation hits like God of Struggle and Horizon Zero Daybreak to create an intriguing mix of Pixar-style animated fight and exploration.

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Jared Moore is a contract author for IGN. You may comply with him on Twitter.



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