Xbox

Far Cry 6 will not assist ray tracing on Xbox Sequence X|S

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Ubisoft 3D Group lead programmer, Stephanie Brenham, has confirmed that Far Cry 6 is not going to characteristic ray tracing on Xbox Sequence X|S consoles, with the sport as an alternative providing 4K/60fps and enhanced visuals. Solely the PC model of the sport will assist ray tracing and AMD’s FidelityFX Tremendous Decision.

The information comes by way of an interview with Wccftech (thanks, VG247), the place Brenham mentioned the crew prioritising Far Cry 6 hitting 4K/60fps by benefiting from the newest consoles’ {hardware}. This, sadly, implies that ray tracing will not characteristic on the console variations of the sport, in addition to AMD’s FidelityFX Tremendous Decision. The latter comes as no shock as a result of tech solely being added to the Xbox GDK in June as a preview. Though the 2 options will solely be making an look on PC, Xbox Sequence X|S house owners can nonetheless look ahead to increased ranges of element, longer draw distances, and higher HD textures over earlier console generations.

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“Ray tracing is a PC solely characteristic,” Brenham instructed Wccftech. “On console, our goal has been to benefit from new {hardware} capabilities, optimizing efficiency focusing on 4K and reaching 60 FPS, as an example, all whereas making certain new sport options, like our dynamic climate system, are supported on all platforms.”

Ubisoft additionally clarified Brenham’s assertion over on TechRadar, noting that the reasoning behind the lack of ray tracing was partly right down to the crew wanting to make sure that “the expertise on the earlier technology of console would stay constant.”

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Are you trying ahead to exploring Yara when Far Cry 6 launches subsequent month? Tell us down under!

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