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Deathloop Will get Nvidia Reflex to Enhance Latency – IGN

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Nvidia has officially confirmed that the PC model of Deathloop has assist for its Reflex software program tech.

Nvidia notes that Reflex will profit Deathloop‘s single-player expertise because the software program tech will scale back system latency by as much as 40%. The tech does this by lowering the time it takes to your pc to course of your enter.

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Nvidia Reflex is a toolkit that measures and reduces system latency. In contrast to different Nvidia tech similar to DLSS, Reflex doesn’t require an RTX graphics card and helps older Nvidia playing cards, beginning with the GTX 900 sequence or newer. Nvidia Reflex was launched final 12 months, and more than 20 games at present assist the software program tech, together with Fortnite, Destiny 2, Splitgate, and the soon-to-be-released Battlefield 2042.

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Nvidia illustrates system latency in Deathloop with and with out Reflex enabled. | Picture: Nvidia

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An attention-grabbing factor to notice is that Nvidia Reflex is usually applied in aggressive video games. Whereas Deathloop just isn’t a aggressive recreation like others on the checklist, the sport does embrace an invasion mechanic. On this PvP multiplayer characteristic, gamers have the choice to have their session invaded by one other participant controlling Juliana or be part of one other session controlling the character. However, Nvidia additionally notes that the software program tech will even profit gamers which are enjoying the single-player mode, as you’ll be able to disable human-controlled invasions.

Whereas Relfex assist is now accessible, Deathloop doesn’t assist Nvidia DLSS. The game does support FidelityFX Super Resolution (FSR), although, AMD’s supersampling tech released last June.

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Forward of Deathloop’s launch final week, the sport was met with crucial acclaim, together with IGN’s 10/10 review score. But, the PC model has been criticized for stuttering issues. Whereas gamers initially thought it had one thing to do with Denuvo Anti-Piracy software program, it was later revealed by a number of sources, including Digital Foundry, that these stuttering points are literally tied to framerates and mouse enter controls.

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Taylor is the Affiliate Tech Editor at IGN. You may comply with her on Twitter @TayNixster.



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